Technology
2 min read
Revolutionary Modular Rigs for Environment Animation in Unreal Engine
80 Level
January 21, 2026•1 day ago

AI-Generated SummaryAuto-generated
Technical Artist Joe Chu demonstrated using Unreal Engine for rigging and environment animation. He created a modular control rig for a mechanical prop, proving the engine's capability beyond typical uses. This approach allows for complex motion by segmenting prop parts for animation, with existing engine support for modules like hinges and pistons.
Unreal Engine is not usually the software that is used for rigging and animation, but Technical Artist Joe Chu proves that it can be with his experiments with Modular Control Rigs for simple environment animations.
In his latest showcase, he used a mechanical prop, something like an engine, and applied a Modular Rig to make it move.
He noted that it's possible to move beyond single-joint motion "as long as the prop parts are spitted with animation in mind," building a skeleton and painting skin weights directly in UE works well for moderate complexity props, and mechanical modules like Hinge and Piston are already well supported in the engine.
Rate this article
Login to rate this article
Comments
Please login to comment
No comments yet. Be the first to comment!
