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Jude Ower Launches Tencent-Backed Good Game Club Podcast at Davos

GamesIndustry.biz
January 20, 20262 days ago
Jude Ower's Good Game Club podcast launches at Davos with Tencent backing

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Jude Ower has launched the Tencent-backed podcast "Good Game Club" at the Davos conference. The show, co-hosted with Mathias Gredal Norvig, explores video games as a positive societal force. Featuring industry guests, it aims to highlight gaming's role in building community and addressing global challenges, aligning with Davos' theme of dialogue. Tencent supports the initiative, believing in healthy gameplay's positive global impact.

Industry veteran Jude Ower is helming a new Tencent-backed podcast, called Good Game Club, which has launched at the Davos conference. The show is intended to discuss how video games can be a "positive force" on society as a whole. It's hosted by Ower and industry commentator Mathias Gredal Norvig, who together previously collaborated on the 2024 book Gaming for Good. The Good Game Club's first episode features Bastian Bergmann, with Game Academy's David Barrie, Ustwo's Maria Sayans, SpecialEffect chief Dr Mick Donegan and FuturLub CEO Kirsty Rigden all set to feature in the near future. “Gaming is the biggest change-making platform in today’s culture, and one of the most transformative art forms for social impact," Ower said. "By launching our new podcast at Davos, we aim to share this message with the world’s most influential leaders to ignite action tied to this year's Forum theme, 'A Spirit of Dialogue.' Gaming is a critical tool for building community and spearheading movements to address some of society’s most pressing challenges." Chinese tech and entertainment giant Tencent is backing the podcast, saying that this stems from a "shared belief that healthy gameplay is a global force for positive progress". "With some three billion people engaged in games worldwide, this medium unites diverse cultures and communities, fostering the development of essential life skills such as collaboration, leadership, adaptability and problem-solving," the company's head of public affairs, Danny Marti, said. "By amplifying voices both within and beyond the industry, we can harness the universal reach of video games to drive meaningful learning, wellbeing and belonging - creating connections and experiences that matter for players, families and communities across the globe."

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